![]() Even with the time skip, the premise remains the same: Years after its supposed destruction, the cursed sword Soul Edge and its wielder, Nightmare, return to spread death and war across Europe. This might seem like a fair suite of modes, and while it certainly is in comparison to other current titles in the genre, it is is flat out modest in comparison to other games in the series.This series has always impressed players with its flashy 3-D duels, detailed graphics, and involving content. The only single player modes in SoulCalibur V are: arcade, legendary souls, quick battle, training, story and character creation. Let's compare SoulCalibur V to SoulCalibur III, which is perhaps the most fully featured title in the series. ![]() In the past, the console versions of the SC games were loaded with offline content, so much so that years could go by before you tired of everything. The main thing lacking from SCV is a surplus of single player content. However, as a long time series fan, the game honestly falls a few bars short of it's older siblings. It has superb game-play and production, and it is easily the prettiest 3D fighting game on the market right now. Don't just take my word for check out Alexa's positive review of the game here. ![]() Now, before I go any further, I must make it perfectly clear that SoulCalibur V is indeed worth the purchase price. Unfortunately, after plopping down the whole $85 for the collector's edition of SoulCalibur V and playing it for several hours, I can comfortably say that this game is lacking in comparison to previous entries, and that is putting it quite lightly. From galleries and museums that house treasure troves of concept art, exhibitional videos and character profiles to full on campaigns seperate from the main story with their very own narratives, Namco has always left me feeling perfectly content after purchasing a new SC title. Numbered series installments always pack in tons of offline content for fans to enjoy. ![]() ![]() One particular fighting series that has never had even the smallest issue with this is the lauded SoulCalibur series. This meant that fans had to be kept happy with what was on the game disc out of the box. Playing at home wasn't like playing at a booming arcade there was no never-ending line of opponents to test your mettle against and keep things exciting and varying. Before online gaming on consoles became commonplace, fighting game developers had their work cut out for them. ![]()
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